![]() With this method, controller inputs are sent with a frame number attached to them. RetroArch implements rollback netplay (similar to the netplay code found in GGPO). While it works, it's not an optimal experience. ![]() ZSNES Netplay also suffers from input lag and severe audio glitches during periods of high latency. ZSNES 1.36 is Windows only, old enough to drive a car, and above the age of consent in most countries. Looking for an opponent? Join the Discord! Guide for configuring Retroarch with Snes9x Core for Tetris Attack netplay.
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